Abhishek@UNR
Virtual reality to enhance eLearning.
Apr 13, 2024
2 min read
In the world of education, unlocking students' potential is at the heart of every educator's mission. As teachers, we strive to find innovative teaching techniques that can inspire, engage, and empower our students to reach new heights. In this post, we will explore some creative and effective strategies that can help unlock students' potential in the classroom.
Tech implementation #2
Virtual Reality
Virtual reality (VR) can enhance biology practical learning by providing immersive and interactive experiences. Students can simulate their experiments virtually and identify mistakes that they might make in actual practical’s. Additionally, VR can be used to understand what is happening at the molecular level while performing experiments. VR labs can allow students to visualize intricate theoretical concepts, such as DNA replication or protein synthesis. VR experiments can serve as alternatives for students uncomfortable with performing certain experiments, such as dissecting animals, allowing them to virtually dissect organisms without discomfort. VR also offers interactive learning, wherein students can manipulate objects in a virtual setting, such as zooming in/out, rotating models, or seeing things from different angles/perspectives, fostering critical thinking and a conducive learning environment.
For implementation, we can provide a VR headset at each laboratory workstation (approximately 24 in a class), and before starting the experiment, students will go through the simulation using the VR headset. The VR headset can be connected to their laptops or phones (preferably laptops), and students can also access simulations at any convenient time before performing actual practical’s.
We can assess the success of implementing VR through various methods. Three methods I would like to implement are:Â
1. Retention and Transfer:Â Assessing retention of information on complex topics between students who used VR versus those who did not, after conducting a trial workshop focusing on intermediate-level biology topics.Â
2. Qualitative Assessment:Â Conducting surveys, interviews, or focus groups to gather qualitative data on students' perceptions of the VR experience. Generating questionnaires about their level of engagement, enjoyment, and perceived learning benefits.Â
3. Quantitative Assessment:Â Using pre- and post-tests to measure students' knowledge gains after using the VR teaching method. Comparing the scores with those of students who received traditional instruction to assess the impact of VR on learning outcomes.
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